Warlock - DND 5th Edition (2024)

Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular.

You must have a Charisma score of 13 or higher in order to multiclass in or out of this class.

The WarlockLevelProficiency BonusFeaturesCantrips KnownSpells KnownSpell SlotsSlot LevelInvocations Known1st+2Otherworldly Patron, Pact Magic2211st-2nd+2Eldritch Invocations2321st23rd+2Pact Boon2422nd24th+2Ability Score Improvement, Eldritch Versatility (Optional)3522nd25th+33623rd36th+3Otherworldly Patron feature3723rd37th+33824th48th+3Ability Score Improvement, Eldritch Versatility (Optional)3924th49th+431025th510th+4Otherworldly Patron feature41025th511th+4Mystic Arcanum (6th level)41135th512th+4Ability Score Improvement, Eldritch Versatility (Optional)41135th613th+5Mystic Arcanum (7th level)41235th614th+5Otherworldly Patron feature41235th615th+5Mystic Arcanum (8th level)41335th716th+5Ability Score Improvement, Eldritch Versatility (Optional)41335th717th+6Mystic Arcanum (9th level)41445th718th+641445th819th+6Ability Score Improvement, Eldritch Versatility (Optional)41545th820th+6Eldritch Master41545th8

As a warlock, you gain the following class features.

Hit Points

Hit Dice: 1d8 per warlock level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st

Proficiencies

Armor: Light armor
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a light crossbow and 20 bolts or (b) any simple weapon
  • (a) a component pouch or (b) an arcane focus
  • (a) a scholar's pack or (b) a dungeoneer's pack
  • Leather armor, any simple weapon, and two daggers

Otherworldly Patron

At 1st level, you have struck a bargain with an otherworldly being of your choice. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.

PatronSource
ArchfeyPlayer's Handbook
CelestialXanathar's Guide to Everything
FathomlessTasha's Cauldron of Everything
FiendPlayer's Handbook
GenieTasha's Cauldron of Everything
Great Old OnePlayer's Handbook
HexbladeXanathar's Guide to Everything
UndeadVan Richten's Guide to Ravenloft
UndyingSword Coast Adventurer's Guide
Unearthed Arcana
Mage of LoreholdUnearthed Arcana 79 - Mages of Strixhaven
Mage of SilverquillUnearthed Arcana 79 - Mages of Strixhaven
Mage of WitherbloomUnearthed Arcana 79 - Mages of Strixhaven
Archived Unearthed Arcana
CelestialUnearthed Arcana 40 - Revised Class Options
GenieUnearthed Arcana 72 - Subclasses Revisited
Ghost in the MachineUnearthed Arcana 7 - Modern Magic
HexbladeUnearthed Arcana 29 - Warlock and Wizard
Lurker in the DeepUnearthed Arcana 61 - Sorcerer and Warlock
Noble GenieUnearthed Arcana 67 - Subclasses, Part 1
Raven QueenUnearthed Arcana 29 - Warlock and Wizard
SeekerUnearthed Arcana 16 - The Faithful
UndeadUnearthed Arcana 74 - Subclasses, Part 4
Undying LightUnearthed Arcana 10 - Light, Dark, Underdark!

Pact Magic

Your arcane research and the magic bestowed on you by your patron have given you facility with spells.

Cantrips

You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.

Spell Slots

The Warlock table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.

For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 3rd-level spell.

Spells Known of 1st Level and Higher

At 1st level, you know two 1st-level spells of your choice from the warlock spell list.

The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level or higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.

Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.

Spellcasting Ability

Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

Spell attack modifier = your proficiency bonus + your Charisma modifier

Spellcasting Focus

You can use an arcane focus as a spellcasting focus for your warlock spells.

Eldritch Invocations

In your study of occult lore, you have unearthed Eldritch Invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.

At 2nd level, you gain two eldritch invocations of your choice. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table. A level prerequisite refers to your level in this class.

Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.

Pact Boon

At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.

  • Pact of the Blade
    • You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
    • Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.
    • You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest.
    • You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.
  • Pact of the Chain
    • You learn the find familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known.
    • When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.
    • Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack with its reaction.
  • Pact of the Tome
    • Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list (the three needn't be from the same list). While the book is on your person, you can cast those cantrips at will. They don't count against your number of cantrips known. If they don't appear on the warlock spell list, they are nonetheless warlock spells for you.
    • If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.
  • Pact of the Talisman
    • Your patron gives you an amulet, a talisman that can aid the wearer when the need is great. When the wearer fails an ability check, they can add a d4 to the roll, potentially turning the roll into a success. This benefit can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest.
    • If you lose the talisman, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous amulet. The talisman turns to ash when you die.
  • Pact of the Star Chain (UA)
    • Prerequisite: Seeker Patron
    • The Seeker grants you a chain forged from starlight, decorated with seven gleaming motes of brightness. While the chain is on your person, you know the augury spell and can cast it as a ritual. The spell doesn't count against your number of spells known.
    • Additionally, you can invoke the Seeker's power to gain advantage on an Intelligence check while you carry this item. Once you use this ability, you cannot use it again until you complete a short or long rest.
    • If you lose your Star Chain, you can perform a 1-hour ceremony to receive a replacement from the Seeker. The ceremony can be performed during a short or long rest, and it destroys the previous chain. The chain disappears in a flash of light when you die.
    • The exact form of this item might be different depending on your patron. The Star Chain is inspired by the Greyhawk deity Celestian.

Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Eldritch Versatility (Optional)

Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing a change of focus in your occult studies:

  • Replace one cantrip you learned from this class's Pact Magic feature with another cantrip from the warlock spell list.
  • Replace the option you chose for the Pact Boon feature with one of that feature's other options.
  • If you're 12th level or higher, replace one spell from your Mystic Arcanum feature with another warlock spell of the same level.

If this change makes you ineligible for any of your Eldritch Invocations, you must also replace them now, choosing invocations for which you qualify.

Mystic Arcanum

At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

Eldritch Master

At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.

Warlock - DND 5th Edition (2024)

FAQs

Is warlock hard to play in 5e? ›

The Warlock is arguably the easiest of any spellcaster class to play. You get only a handful of spell slots at a time, and never have to juggle multiple spell slot levels. Warlocks learn spells permanently, so you don't need to worry about changing your spells on a daily basis.

What does a warlock get at 5th level? ›

Spell Slots

To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest. For example, when you are 5th level, you have two 3rd-level spell slots.

What is the most important stat for a warlock 5e? ›

Warlocks need to focus on Charisma and Constitution but don't forget about a stat that's also important. Dexterity is vital for all characters as it goes towards your initiative bonus, AC (Armor Class), and melee attack rolls.

Why are warlock spell slots so low? ›

As mentioned, you have few spell slots because warlocks recharge their spells on a short rest while every other caster restores theirs on a long rest. They need to spread their spells out over an entire day (Generally 3 encounters) while Warlock will use all their spells every single encounter.

What is warlock weakness? ›

This is particularly relevant to Warlock because it's not possible to restrict his Psionic abilities by using a Flashbang Grenade. However, the Chosen are not immune to poison, fire, or acid and afflicting burning to the Warlock will prevent him from using his Psionic attacks.

What is the strongest warlock class? ›

Dawnblade is arguably the best subclass in all of Destiny 2 right now. What truly makes Dawnblade tick is the selection of Aspects available. Each option is as strong as the next, and Solar Warlocks are completely spoiled for choice, as each option is entirely viable.

What is a female Warlock called? ›

Witch is the female equivalent of warlock.

How many spells should a level 5 Warlock have? ›

The Warlock Table
LevelProficiency BonusSpells Known
5th+36
6th+37
7th+38
8th+39
16 more rows

How many levels of Warlock should you take? ›

The ideal build only actually takes two or three levels of warlock, and the rest of its progression is in sorcerer with one focus: the Quicken Spell Metamagic option. Using Metamagic options like Quicken lets any warlock get far more mileage out of their limited spells.

What is the best weapon for a warlock in D&D? ›

Hexblade warlocks and others with the Pact of the Blade thrive in melee combat. The Scimitar of Speed is one of the best warlock magic items in D&D 5e for those who want to cut enemies down. It's a +2 weapon that lets its wielder make a single attack as a bonus action.

What is the best race for a warlock in D&D? ›

Half-Elves can take many different variants, but either the base or Drow are the best race choices for a D&D 5e Warlock. Two free skills lets a Warlock maintain their core social proficiencies while still branching out into other areas.

What is the least important stat for a warlock? ›

Warlock:Abilities and General
  • Strength: Not generally needed.
  • Constitution: Depending on your choice of pact, this may be your primary or tertiary stat. ...
  • Dexterity: Not generally needed.
  • Intelligence: Generally your secondary stat. ...
  • Wisdom: Not generally needed.

How many cantrips does a warlock get? ›

At 11 they gain the Mystic Arcanum feature which lets them gain 6th- through 9th-level spell on the regular "full-caster" schedule. The catch is that they can only cast THESE mystic arcanum spells once per long rest. As a warlock you start with 2 cantrips, one of which should be ELDRITCH BLAST.

Which class gives the most spell slots? ›

Wizard; no limit to number of spells known, largest spell list of full casters, greatest range of versatility, can cast the most spells in a day (as long as it's a ritual and in their book they can cast it without expending a spell slot), can learn additional spells any time not just at level up (as long as the gold ...

Do you get disadvantage on Eldritch blast? ›

Non-proficient armor = Disadvantage on everything, including those Eldritch Blasts. And this includes helmets, boots, and gloves.

How hard is warlock to play? ›

Warlocks are considered by many players to be one of the easier classes to play because of the minions available and crowd control abilities. A player may not necessarily need to master all aspects of the Warlock in order to succeed in the game, especially in PvE.

Is warlock a good beginner class? ›

Yes due to their high charisma. Oh and pick eldritch blast its a must for a warlock. Yeah, Warlocks are good for beginners. Very strong class with a lot of cool abilities -- definitely one of the easier casting classes to learn, too, since you don't need to juggle quite so many spells as others.

Are Warlocks easy to level? ›

Warlocks historically have proven to be one of the safest and quickest leveling classes, both in groups where they can take advantage of multidotting and their AoE capabilities, and in solo where their sustain combined with various crowd control and pets tanking most of the damage enable the Warlock to generally pull ...

Is warlock the best class 5e? ›

The warlock is one of the most distinctive classes in Dungeons & Dragons Fifth Edition. With its unique spellcasting style, excellent utility abilities and class features, and fun aesthetics and roleplaying possibilities, no other option quite offers what the warlock does.

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